QoL updates, more difficulty options - it's that spork game, again!
First off, a big thank you to those of you have played my silly spork game! I'm grateful for any and every bit of love this thing can get. <3
While Psycutlery has indeed received much love from the comparative few who have played it, I have been noticing and hearing about some difficulty balancing issues, which gets to the main point of this update. So, what's new?
- More difficulty options. You can now set your max health up to 10, whereas previously you could only set it up to 6.
- Toned down some of the less fair sections, with less enemy spam, more health drops, and other minor tweaks.
- Some bugs and typos have been fixed.
- Due to demand from some folks in my Discord server, a certain something towards the end of the unlockable extra mode can now be eaten like a common morsel. ;)
If you downloaded the game previously, all save data will carry over, so no worries there.
With this update, I'm hoping the game will prove more pleasant by offering better accessibility, as I hope for it to reach as many interested individuals as possible. And if you like this game, it would always be appreciated if you could help share it around so that it can be noticed and hopefully enjoyed - and remember, it's completely free! :)
Files
Get Psycutlery
Psycutlery
"That psychic spork game."
Status | Released |
Author | Luke Tarlowe |
Genre | Platformer, Adventure |
Tags | 2D, Cute, Experimental, Female Protagonist, Funny, Pixel Art, Side Scroller, Spooky, Story Rich |
Languages | English |
Accessibility | Configurable controls |
Comments
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What IS that extra something?
A certain "boss" at the end of the penultimate level... that bit mentioned only applies to the unlockable extra mode, however ;)
eh, fair, like, since I beat everything (cept splosion mode), like, no idea what you're talking about haha